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Description
first boss holy version animation time lapse
here is the angel guardian animation time lapse, that I have worked in spriter.
part1
www.youtube.com/watch?v=zrE3zn…part2
www.youtube.com/watch?v=AKm33w…background sound
Drop zone II Dark Shadow
by Mikomusic
about spriter.
Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art
in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.
in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
follow us, and learn more information about the game and the tool that we use for the development of the game.
Image size
459x469px 2.46 MB
Comments3
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THIS LOOKS AWESOME!!!
I must point out a few things though. The wings seem to "jump" a bit. Maybe add a few more frames?
Oh, and if the body is made of energy or flames or something, shouldn't that be animated flowing or something to show that it isn't a static solid?
I must point out a few things though. The wings seem to "jump" a bit. Maybe add a few more frames?
Oh, and if the body is made of energy or flames or something, shouldn't that be animated flowing or something to show that it isn't a static solid?